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ปรับปรุง : 2564-04-06 (term) |
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Folder : hci |
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1 | ||
Artifact | 1 | |
HCI - Human Computer Interaction | 2 | |
Interface | 3 | |
Role fo HCI | 4 | |
Components of interaction design | 5 | |
Software engineering | 6 | |
Usability goals | 7 | |
User experience goals | 8 | |
Interface | 9 | |
Hyperlink | 10 | |
Dynabook | 11 | |
WWW | 12 | |
Hypertext | 13 | |
Ubiquitous computing | 14 |
2 | ||
Human information processor model | 15 | |
Human recognition | 16 | |
Environment | 17 | |
Optical illusions | 18 | |
Visual system | 19 | |
Touch | 20 | |
Fitts' law | 21 | |
Movement | 22 | |
Popup menu | 23 | |
Sensory memory | 24 | |
Semantic | 25 | |
Semantic memory structure | 26 | |
Production rules | 27 | |
Remember | 28 | |
Forgetting | 29 | |
Deduction | 30 | |
Induction | 31 | |
Reasoning | 32 | |
Abduction | 33 | |
Gestalt theory | 34 | |
Problem solving | 35 | |
Problem space theory | 36 | |
Analogy | 37 | |
Skill acquisition | 38 | |
Cannon theory | 39 | |
James-lange theory | 40 | |
Schuster-singer | 41 | |
Interface design | 42 | |
Working effect | 43 |
3 | ||
HCI models | 44 | |
Abacus | 45 | |
Baboon Fibula | 46 | |
History of computer | 47 | |
Napier's bones | 48 | |
Lady Augusta Ada Byron - Countess of lovelace | 49 | |
Punched card | 50 | |
Hollerith card | 51 | |
Vacuum tube | 52 | |
Microprocessor | 53 | |
Transister | 54 | |
Intel | 55 | |
Memory | 56 | |
Microcomputer | 57 |
4 | ||
Components of computer | 58 | |
keyboard | 59 | |
Touchpad | 60 | |
Joystick | 61 | |
Touch-sensitive screen | 62 | |
Digitizing tablet | 63 | |
Bitmap displays | 64 | |
CRT - Cathode Ray Tube | 65 | |
LCD - Liquid crystal displays | 66 | |
Large display | 67 | |
Digital paper | 68 | |
Virtual Reality helmet | 69 | |
Whole body tracking | 70 | |
RFID sign | 71 | |
Special displays | 72 | |
Touch feel smell | 73 | |
Font | 74 | |
Webpage | 75 | |
Scanner | 76 | |
RAM - Random Access Memory | 77 | |
Short-term memory | 78 | |
Magnetic disk | 79 | |
Virtual memory | 80 | |
Morre's law | 81 |
5 | ||
Interaction models | 82 | |
Donald Normand's model | 83 | |
Abowd and Beale framework | 84 | |
Data grove | 85 | |
Design focus | 86 | |
Command line interface | 87 | |
Spread sheet | 88 | |
Components of WIMP | 89 | |
WIMP | 90 | |
Icon | 91 | |
Dropdown menu | 92 | |
Pie menu | 93 | |
Pulldown menu | 94 | |
Checkbox button | 95 | |
Palettes menu | 96 | |
Radio button | 97 | |
Tear-off menu | 98 | |
Toolbar | 99 |
6 | ||
Objectives of HCI | 100 | |
Engagement | 101 | |
Ergonomics | 102 | |
Initiative | 103 | |
Modal dialog box | 104 | |
User experience | 105 | |
Physical design | 106 | |
User experience comparison | 107 | |
Presenting information | 108 | |
Behavior | 109 | |
Widget | 110 |
7 | ||
Off-line system | 111 | |
Paradigms of interaction | 112 | |
Batch processing | 113 | |
Time sharing | 114 | |
Impersonal computing | 115 | |
Ubiquitous computing | 116 | |
Sketchpad | 117 | |
Logo programming language | 118 | |
Metaphor | 119 | |
X Windows | 120 | |
Direct manipulation | 121 | |
Avatar | 122 | |
Context-aware interaction | 123 | |
Sensor-based interaction | 124 | |
Internet | 125 | |
Usenet news | 126 | |
Net meeting | 127 | |
VoIP | 128 |
8 | ||
Golden rule of design | 129 | |
Intervention | 130 | |
The process of design | 131 | |
Know the user | 132 | |
User focus | 133 | |
Navigation design | 134 | |
Goal seeking | 135 | |
Sitemap | 136 | |
Hierarchical organization | 137 | |
Infographic | 138 | |
Infographics | 139 |
9 | ||
Decoration | 140 | |
Alignment | 141 | |
Entering information | 142 | |
Affordance | 143 | |
Dialog | 144 | |
Aesthetics | 145 | |
Appropriate appearance | 146 | |
Utility | 147 | |
Feeling from color | 148 | |
iteration | 149 | |
Iteration and Prototyping | 150 | |
Prototyping | 151 |
10 | ||
Software life cycle | 152 | |
Waterfall model | 153 | |
Verification | 154 | |
Reverse of Interaction process | 155 | |
Throw-away prototyping | 156 | |
Evolutionary prototyping | 157 | |
Incremental prototyping | 158 | |
Storyboard | 159 | |
Design rationale | 160 | |
Research paper | 161 | |
User-centered | 162 | |
Questionaire | 163 |
11 | ||
Design rules | 164 | |
Principles to support usability | 165 | |
Principles of learnability | 166 | |
Principles of flexibility | 167 | |
Principles of robustness | 168 | |
Form fill in | 169 | |
HCI Design patterns | 170 |
12 | ||
Universal design principles | 171 | |
Speech recognition | 172 | |
Speech synthesis | 173 | |
Auditory icon | 174 | |
Hearing impairment | 175 | |
Physical impairment | 176 | |
Speech impairment | 177 | |
Visual impairment | 178 |
13 | ||
Cloud computing | 179 | |
Mobile computing | 180 | |
Personal cloud | 181 | |
IoT | 182 | |
Open source | 183 | |
Digital TV | 184 | |
Outsource | 185 | |
Wearable computing | 186 | |
Hybrid TV | 187 | |
Chrome browser | 188 | |
Android | 189 | |
GPS - Global positioning system | 190 | |
iOS | 191 |
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"Imagination is more important than knowledge" - Albert Einstein |